
Music Game · 2016
Amplitude
A Kickstarter-funded PS4 revival of Harmonix's cult rhythm game, shipped in 2016.
The original Amplitude was built on abstract visuals, speed and musical flow. The job was keeping what longtime fans loved while bringing in new players.
The new original soundtrack has an emotional arc. The visuals follow that arc and leave the meaning of each song to the player.
What I Built
As Lead Artist, I directed the visual update with a focus on reusable systems. Levels follow the soundtrack's emotional flow. Environment systems could be built fast and stretched across huge spaces, so players feel like they're moving at high speed through enormous worlds. Ships, lanes and VFX were tuned to stay readable even with four players on screen.
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